Award-winning XR interactive experience designed for mindful engagement

OASIS XR • CASE STUDY 2025

ROLE

Lead UI/UX Designer & Researcher

TOOLS

Figma

Adobe Illustrator

Bezi

Blender

TIMELINE

Fall 2024

TEAM SIZE

Solo Project

Overview

Background

In the fall of 2024, as part of my senior capstone project at UConn, I explored how extended reality (XR) could revolutionize mental health care. Inspired by VR’s immersive potential and the growing need for accessible wellness tools, I envisioned a platform blending calming environments with interactive mindfulness exercises. Thus, Oasis XR was born—a space where users could find solace and clarity amidst the chaos of daily life.

Challenge

Mental wellness apps were not cutting through the noise

Despite growing demand for mental health support, existing mindfulness platforms missed the mark. Users downloaded apps with good intentions but abandoned them within weeks. The problem wasn’t the number of options—it was the lack of genuine connection. Traditional meditation apps offered guided sessions and calming sounds but felt flat, like following instructions from a manual. People dealing with real anxiety needed more than background noise. They needed to feel transported, engaged, and understood.

The gap between promise and experience

Competitors like Headspace and Endel were cautiously exploring XR, but the potential remained untapped. Three barriers kept surfacing in user feedback: apps felt repetitive, premium features created accessibility issues, and one-size-fits-all solutions ignored personal differences.

Discovery

Getting inside users heads (and hearts)

I started with people. Through interviews with individuals managing anxiety and stress, I found patterns that data couldn’t reveal. One participant said, “I want to escape, but these apps just remind me I’m sitting in my bedroom staring at my phone.” That stuck with me. Users craved presence—the feeling of actually being somewhere else.

What the numbers revealed

My competitive analysis showed that VR meditation experiences were often either too expensive, too sterile, or quickly lost novelty. The gap for an affordable, engaging, personalized XR wellness platform was wide open. Users emotionally connected to mindfulness practices were three times more likely to maintain them. Connection was the key.

Synthesis

Synthesizing insights into direction

Three principles guided the next phase:

Immersion over instruction — Show, don’t just tell.
Adaptation over prescription — Let users shape their own experience.
Accessibility over exclusivity — Remove barriers to entry.

Key Features

Oasis XR immersive environments

Environments that heal

Each landscape served a psychological purpose. The coastal scene grounded and opened the mind; the forest provided safety and introspection; the mountains offered perspective. Users chose based on emotional needs, not visuals.

Oasis XR personalization interface

Personalization that learns

The platform adapted to user patterns. Morning breathers saw breathing exercises surfaced first. Preferred soundscapes saved automatically. The experience became more personal with use.

Oasis XR accessibility and onboarding flow

Accessibility by design

No subscription tiers hid core features. Oasis XR supported affordable VR headsets and used gradual onboarding to reduce friction.

Reflection & Next Steps

What I learned about designing for wellness

Designing for mental health demands empathy that prioritizes sanctuary over engagement metrics. The best design gets out of the way and lets healing happen.

CODED + DESIGNED BY ME